Resident Evil: The Best Weapons in the Series
Resident Evil: The Best Weapons in the Series
Welcome to our comprehensive guide to the best weapons in the Resident Evil series. This guide highlights the most powerful, iconic, and useful weapons from across the Resident Evil games.
Resident Evil 1
Best Weapons
-
Magnum (Python)
- Type: Handgun
- Ammo: .357 Magnum
- Capacity: 6 rounds
- Why It’s Great: One of the most powerful weapons in the game, capable of taking down most enemies in one shot
- Best For: Boss fights and tough enemies
-
Shotgun (Remington 870)
- Type: Shotgun
- Ammo: 12 Gauge
- Capacity: 5 rounds
- Why It’s Great: Powerful at close range, excellent for dealing with groups of enemies
- Best For: Close-quarters combat with zombies
-
Rocket Launcher
- Type: Special Weapon
- Ammo: Rockets
- Capacity: 1 round
- Why It’s Great: One-hit kill on almost any enemy, including the final boss
- Best For: Final boss fight
Resident Evil 2 Remake
Best Weapons
-
Matilda (Leon)
- Type: Handgun
- Ammo: 9mm Parabellum
- Capacity: 15 rounds (upgraded)
- Why It’s Great: Fully automatic when upgraded, excellent for crowd control
- Best For: Medium-range combat with groups of enemies
-
GM 79 (Claire)
- Type: Grenade Launcher
- Ammo: Grenades (various types)
- Capacity: 3 rounds
- Why It’s Great: Versatile, can fire different types of grenades for different enemy types
- Best For: Dealing with specific enemy types
-
Lightning Hawk (Magnum)
- Type: Magnum
- Ammo: .50 AE
- Capacity: 6 rounds
- Why It’s Great: Extremely powerful, capable of taking down even the toughest enemies in one shot
- Best For: Boss fights and G-Birkin
Resident Evil 3 Remake
Best Weapons
-
Grenade Launcher
- Type: Special Weapon
- Ammo: Grenades (various types)
- Capacity: 6 rounds
- Why It’s Great: Versatile, can fire different types of grenades for different enemy types
- Best For: Dealing with groups of enemies and Nemesis
-
.44 AE Lightning Hawk
- Type: Magnum
- Ammo: .44 AE
- Capacity: 6 rounds
- Why It’s Great: Extremely powerful, capable of dealing significant damage to Nemesis
- Best For: Nemesis encounters and boss fights
-
M37 Shotgun
- Type: Shotgun
- Ammo: 12 Gauge
- Capacity: 8 rounds
- Why It’s Great: Powerful at close range, excellent for dealing with groups of enemies
- Best For: Close-quarters combat with zombies and Nemesis
Resident Evil 4 Remake
Best Weapons
-
Red9
- Type: Handgun
- Ammo: 9mm Parabellum
- Capacity: 10 rounds (upgraded)
- Why It’s Great: Most powerful handgun in the game, excellent damage per shot
- Best For: Medium-range combat and boss fights
-
R870 Shotgun
- Type: Shotgun
- Ammo: 12 Gauge
- Capacity: 8 rounds (upgraded)
- Why It’s Great: Powerful at close range, excellent for dealing with groups of Ganados
- Best For: Close-quarters combat and crowd control
-
Killer7 Magnum
- Type: Magnum
- Ammo: .50 AE
- Capacity: 7 rounds (upgraded)
- Why It’s Great: Extremely powerful, capable of taking down even the toughest enemies in one shot
- Best For: Boss fights and mini-bosses
-
Stingray Sniper Rifle
- Type: Sniper Rifle
- Ammo: .223 Remington
- Capacity: 10 rounds (upgraded)
- Why It’s Great: Excellent for long-range combat, can take down enemies before they get close
- Best For: Long-range combat and eliminating enemies from a distance
Resident Evil 5
Best Weapons
-
S&W M29 .44 Magnum
- Type: Magnum
- Ammo: .44 Magnum
- Capacity: 6 rounds
- Why It’s Great: Extremely powerful, capable of dealing significant damage to bosses
- Best For: Boss fights and tough enemies
-
Ithaca M37 Shotgun
- Type: Shotgun
- Ammo: 12 Gauge
- Capacity: 8 rounds
- Why It’s Great: Powerful at close range, excellent for dealing with groups of enemies
- Best For: Close-quarters combat and crowd control
-
RPG-7
- Type: Special Weapon
- Ammo: Rockets
- Capacity: 1 round
- Why It’s Great: One-hit kill on almost any enemy, including Wesker
- Best For: Final boss fight with Wesker
Resident Evil 6
Best Weapons
-
.44 Magnum
- Type: Magnum
- Ammo: .44 Magnum
- Capacity: 6 rounds
- Why It’s Great: Extremely powerful, capable of dealing significant damage to bosses
- Best For: Boss fights and tough enemies
-
M3 Shotgun
- Type: Shotgun
- Ammo: 12 Gauge
- Capacity: 8 rounds
- Why It’s Great: Powerful at close range, excellent for dealing with groups of enemies
- Best For: Close-quarters combat and crowd control
-
Grenade Launcher
- Type: Special Weapon
- Ammo: Grenades (various types)
- Capacity: 6 rounds
- Why It’s Great: Versatile, can fire different types of grenades for different enemy types
- Best For: Dealing with groups of enemies and specific enemy types
Resident Evil 7
Best Weapons
-
M19 Handgun
- Type: Handgun
- Ammo: 9mm Parabellum
- Capacity: 15 rounds (upgraded)
- Why It’s Great: Reliable, good damage, and plentiful ammo
- Best For: General combat
-
M37 Shotgun
- Type: Shotgun
- Ammo: 12 Gauge
- Capacity: 8 rounds (upgraded)
- Why It’s Great: Powerful at close range, excellent for dealing with Molded
- Best For: Close-quarters combat and Molded
-
44 Magnum
- Type: Magnum
- Ammo: .44 Magnum
- Capacity: 6 rounds
- Why It’s Great: Extremely powerful, capable of taking down even the toughest enemies in one shot
- Best For: Boss fights and Jack Baker
Resident Evil Village
Best Weapons
-
V61 Custom Handgun
- Type: Handgun
- Ammo: 9mm Parabellum
- Capacity: 15 rounds (upgraded)
- Why It’s Great: Full-auto capability, good damage, and manageable recoil
- Best For: General combat and crowd control
-
W-870 TAC Shotgun
- Type: Shotgun
- Ammo: 12 Gauge
- Capacity: 8 rounds (upgraded)
- Why It’s Great: Powerful at close range, excellent for dealing with Lycans
- Best For: Close-quarters combat and Lycans
-
S.T.A.K.E. Magnum
- Type: Magnum
- Ammo: .50 AE
- Capacity: 8 rounds (upgraded)
- Why It’s Great: Extremely powerful, capable of taking down even the toughest enemies in one shot
- Best For: Boss fights and Lady Dimitrescu
-
WCX Assault Rifle
- Type: Assault Rifle
- Ammo: 5.56x45mm
- Capacity: 30 rounds (upgraded)
- Why It’s Great: Full-auto capability, good damage, and excellent for medium-range combat
- Best For: Medium-range combat and groups of enemies
Weapon Upgrades
-
Firepower
- Increases damage per shot
- Most important upgrade for any weapon
-
Capacity
- Increases magazine size
- Reduces the need for frequent reloading
-
Reload Speed
- Decreases reload time
- Important for weapons with low capacity
-
Accuracy
- Improves bullet spread and precision
- Important for long-range weapons
-
Firing Rate
- Increases rate of fire
- Important for weapons with low firing rates
Choosing the Right Weapon
-
Consider the Enemy Type
- Use shotguns for groups of enemies
- Use magnum for bosses and tough enemies
- Use grenade launcher for specific enemy types
-
Consider the Environment
- Use handguns for tight spaces
- Use shotguns for open areas
- Use sniper rifles for long-range combat
-
Consider Your Playstyle
- Aggressive players: Use shotguns and assault rifles
- Stealthy players: Use handguns and sniper rifles
- Conservative players: Use weapons with high ammo efficiency
Conclusion
The Resident Evil series features a wide variety of weapons, each with its own strengths and weaknesses. The best weapon for any situation depends on the enemy type, environment, and your personal playstyle.
By understanding the strengths and weaknesses of each weapon, you can choose the right tool for the job and survive even the most dangerous situations in the Resident Evil universe.